World Library  
Flag as Inappropriate
Email this Article


Article Id: WHEBN0002962635
Reproduction Date:

Title: Calabresella  
Author: World Heritage Encyclopedia
Language: English
Subject: Card games introduced in the 1820s, Tressette, Briscola, Italian card games, Calabresi
Publisher: World Heritage Encyclopedia


Origin Italy
Alternative names Terziglio
Type Trick taking
Players 3
Skills required Tactics
Cards 40 cards
Deck Italian
Play Counter-clockwise
Card rank (highest to lowest) 3 2 A R C F 7 6 5 4
Playing time 25 min
Random chance Medium
Related games

Calabresella, Calabragh,[1] sometimes spelt Calabrasella,[2] "the little Calabrian game", also known as Terziglio, is an Italian trick-taking card game variation of Tressette for three players, but it can be played by four with the dealer receiving no cards for the hand.[3] One of the earliest references of the game dates from 1822.[4]


  • Object 1
  • Rules 2
  • The play 3
  • Scoring 4
  • See also 5
  • References 6
  • External links 7


The overall aim is to be the first to make a score of 21 points.[5] In each deal, one person plays against the other two with the aim of capturing in tricks cards totalling at least 6 of the 11 points available for counters and the last trick. The soloist is determined by auction and each successive bid must be higher than the last. A player who has once passed may not come in again. The game moves to the right of the dealer[6] and the bids from low to high are:

Calabresella is played with an Italian pack, consisting of a King (Re), Knight/Cavalier (Cavallo, literally meaning Horse), and a Knave (Fante, literally meaning Footsoldier) and the pip cards 7, 6, 5, 4, 3, 2, ace in 4 suits of Batons (Bastoni), Swords (Spade), Cups (Coppe) and Coins (Danari). The rather unusual rank of the cards goes as follows:

  • 3-2-A-R-C-F-7-6-5-4.


One player plays against the other two, paying to each or receiving from each the difference between the number of points that he and they hold. Each player receives twelve cards, dealt four at a time. The remainder form the stock, which is left face downwards.

  • Chiamo: The Soloist may demand any card he chooses, giving a card in exchange. If the three demanded is in the stock, no other card may be asked for before exchanging cards in the stock.
  • Solo: The Soloist exchanges cards with the stock but does not call a card.
  • Solissimo: In a normal Solissimo, no one sees the monte cards until they are won by the winner of the last trick at the end of the play. The soloist not only plays without the stock, or monte, but even allows the opponents to use it. He may choose to increase the stake by saying dividete or scegliete, which turns the game into a Solissimo aggravato.
    • Solissimo dividete: If he says "half each" the other players exchange exactly 2 cards each with the stock without showing them, and makes any two discards face down.
    • Solissimo scegliete: if he says "you choose" the other players turn the four cards face up on the table and may agree to split them 2-2, 3-1, or 4-0, and each discards face down as many as he took.

The dealer has the last option. If one person announces the highest contract, the others combine against him. If all decline to play, the deal passes and the hands are abandoned.

The play

The player on the dealer's left leads first. The highest card wins the trick, there being no trumps. Players must follow suit if possible. The single player and the allies, respectively, collect all the tricks they win.


The values of the cards are:

  • Each ace is worth 1 point.
  • 3,2 and Court Cards are worth 1/3 of a point.

Card points are used to calculate who won the game. If the soloist won at least 6 points, he is credited with the score for the games:

  1. Chiamo (Call): 1 game point
  2. Solo: 2 game points
  3. Solissimo: 4 game points
  4. Solissimo aggravato:
  • Solissimo dividete: 8 game points
  • Solissimo sceliete: 16 game points.

The card points are not added to game points, but are only used to calculate who wins the game.

  • Cappotto: if the bidder wins or loses all the tricks, the amount won or lost is doubled.
  • Stramazzo: if the bidder wins all the points without winning all the tricks, or if he loses all the points without losing all the tricks, that is, if the tricks won by the losing side contain less than one point, the amount won or lost is then multiplied by three.

See also


  1. ^ Arrighi, Cletto (1896) Dizionario milanese-italiano col repertorio italiano-milanese. Milano: Hoepli ISBN 88-203-0964-5; p. 285
  2. ^ Chisholm, Hugh, in The Encyclopædia Britannica (1910), vol. 4, p. 963
  3. ^ Probert Encyclopedia
  4. ^ Dossena, Giampaolo (1999) Enciclopedia dei giochi; vol. 1. Torino: UTET ISBN 88-02-05462-2; p. 1268
  5. ^ Parlett, David Oxford Dictionary of Card Games. ISBN 0-19-869173-4; p. 314
  6. ^ Tarocchi: Introducing Card Games for Tarot, Philebus ISBN 1-4486-0972-0; p. 185

External links

  • McLeod, John, ed., Calabresella / Terziglio, Card Games Website
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.

Copyright © World Library Foundation. All rights reserved. eBooks from World eBook Library are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.