### Axis of rotation

Classical mechanics |
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Core topics |

**Rotation around a fixed axis** is a special case of rotational motion. The fixed axis hypothesis excludes the possibility of a moving axis, and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation around more than one axis at the same time is impossible. If two rotations are forced at the same time, a new axis of rotation will appear.

This article assumes that the rotation is also stable, such that no torque is required to keep it going. The kinematics and dynamics of rotation around a fixed axis of a rigid body are mathematically much simpler than those for free rotation of a rigid body; they are entirely analogous to those of linear motion along a single fixed direction, which is not true for *free rotation of a rigid body*. The expressions for the kinetic energy of the object, and for the forces on the parts of the object, are also simpler for rotation around a fixed axis, than for general rotational motion. For these reasons, rotation around a fixed axis is typically taught in introductory physics courses after students have mastered linear motion; the full generality of rotational motion is not usually taught in introductory physics classes.

## Contents

## Translation and rotation

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A ***rigid body* is an object of finite extent in which all the distances between the component particles are constant. No truly rigid body exists; external forces can deform any solid. For our purposes, then, a rigid body is a solid which requires large forces to deform it appreciably.

A change in the position of a particle in three-dimensional space can be completely specified by three coordinates. A change in the position of a rigid body is more complicated to describe. It can be regarded as a combination of two distinct types of motion: translational motion and rotational motion.

Purely *translational motion* occurs when every particle of the body has the same instantaneous velocity as every other particle; then the path traced out by any particle is exactly parallel to the path traced out by every other particle in the body. Under translational motion, the change in the position of a rigid body is specified completely by three coordinates such as *x*, *y*, and *z* giving the displacement of any point, such as the center of mass, fixed to the rigid body.

Purely *rotational motion* occurs if every particle in the body moves in a circle about a single line. This line is called the axis of rotation. Then the radius vectors from the axis to all particles undergo the same angular displacement in the same time. The axis of rotation need not go through the body. In general, any rotation can be specified completely by the three angular displacements with respect to the rectangular-coordinate axes *x*, *y*, and *z*. Any change in the position of the rigid body is thus completely described by three translational and three rotational coordinates.

Any displacement of a rigid body may be arrived at by first subjecting the body to a displacement followed by a rotation, or conversely, to a rotation followed by a displacement. We already know that for any collection of particles—whether at rest with respect to one another, as in a rigid body, or in relative motion, like the exploding fragments of a shell, the acceleration of the center of mass is given by

- $F\_\{\backslash mathrm\{net\}\}\; =\; M\; a\_\{\backslash mathrm\{cm\}\}\backslash ;\backslash !$

where *M* is the total mass of the system and *a*_{cm} is the acceleration of the center of mass. There remains the matter of describing the rotation of the body about the center of mass and relating it to the external forces acting on the body. The kinematics and dynamics of *rotational motion around a single axis* resemble the kinematics and dynamics of translational motion; rotational motion around a single axis even has a work-energy theorem analogous to that of particle dynamics.

## Kinematics

### Angular displacement

In mathematics and physics it is usual to use the natural unit radians rather than degrees or revolutions. Units are converted as follows:

- $1\; \backslash mathrm\{\backslash \; rev\}\; =\; 360^\{\backslash circ\}\; =\; 2\backslash pi\; \backslash mathrm\{\backslash \; rad\}\backslash mathrm\{,\; and\}$

- $1\; \backslash mathrm\{\backslash \; rad\}\; =\; 180^\{\backslash circ\}/\{\backslash pi\}\; \backslash approx\; 57.3^\{\backslash circ\}.$
^{[1]}

An angular displacement is a change in angular position:

- $\backslash Delta\; \backslash theta\; =\; \backslash theta\_\{2\}\; -\; \backslash theta\_\{1\},\; \backslash !$

where $\backslash Delta\; \backslash theta$ is the angular displacement, $\backslash theta\_1$ is the initial angular position and $\backslash theta\_2$ is the final angular position.^{[1]}

### Angular speed and angular velocity

Angular velocity is the change in angular displacement per unit time. The symbol for angular velocity is $\backslash omega$ and the units are typically rad s^{-1}. Angular speed is the magnitude of angular velocity.

- $\backslash overline\{\backslash omega\}\; =\; \backslash frac\{\backslash Delta\; \backslash theta\}\{\backslash Delta\; t\}\; =\; \backslash frac\{\backslash theta\_2\; -\; \backslash theta\_1\}\{t\_2\; -\; t\_1\}.$

The instantaneous angular velocity is given by

- $\backslash omega(t)\; =\; \backslash frac\{d\backslash theta\}\{dt\}.$

Using the formula for angular position and letting $v\; =\; \backslash frac\{ds\}\{dt\}$, we have also

- $\backslash omega=\backslash frac\{d\backslash theta\}\{dt\}\; =\; \backslash frac\{v\}\{r\},$

where $v$ is the translational speed of the particle.

Angular velocity and frequency are related by

- $\backslash omega\; =\; \{2\; \backslash pi\; f\}\; \backslash !$.

### Angular acceleration

A changing angular velocity indicates the presence of an angular acceleration in rigid body, typically measured in rad s^{−2}. The average angular acceleration $\backslash overline\{\backslash alpha\}$ over a time interval Δ*t* is given by

- $\backslash overline\{\backslash alpha\}\; =\; \backslash frac\{\backslash Delta\; \backslash omega\}\{\backslash Delta\; t\}\; =\; \backslash frac\{\backslash omega\_2\; -\; \backslash omega\_1\}\{t\_2\; -\; t\_1\}.$

The instantaneous acceleration *α*(*t*) is given by

- $\backslash alpha(t)\; =\; \backslash frac\{d\backslash omega\}\{dt\}\; =\; \backslash frac\{d^2\backslash theta\}\{dt^2\}.$

Thus, the angular acceleration is the rate of change of the angular velocity, just as acceleration is the rate of change of velocity.

The translational acceleration of a point on the object rotating is given by

- $a\; =\; r\backslash alpha,\backslash !$

where *r* is the radius or distance from the axis of rotation. This is also the tangential component of acceleration: it is tangential to the direction of motion of the point. If this component is 0, the motion is uniform circular motion, and the velocity changes in direction only.

The radial acceleration (perpendicular to direction of motion) is given by

- $a\_\{\backslash mathrm\{R\}\}\; =\; \backslash frac\{v^2\}\{r\}\; =\; \backslash omega^2r\backslash !$.

It is directed towards the center of the rotational motion, and is often called the *centripetal acceleration*.

The angular acceleration is caused by the torque, which can have a positive or negative value in accordance with the convention of positive and negative angular frequency. The ratio of torque and angular acceleration (how difficult it is to start, stop, or otherwise change rotation) is given by the moment of inertia: $T\; =\; Ia$.

### Equations of kinematics

When the angular acceleration is constant, the five quantities angular displacement $\backslash theta$, initial angular velocity $\backslash omega\_i$, final angular velocity $\backslash omega\_f$, angular acceleration $\backslash alpha$, and time $t$ can be related by four equations of kinematics:

- $\backslash omega\_f\; =\; \backslash omega\_i\; +\; \backslash alpha\; t\backslash ;\backslash !$
- $\backslash theta\; =\; \backslash omega\_i\; t\; +\; \backslash begin\{matrix\}\backslash frac\{1\}\{2\}\backslash end\{matrix\}\; \backslash alpha\; t^2$
- $\backslash omega\_f^2\; =\; \backslash omega\_i^2\; +\; 2\; \backslash alpha\backslash theta$
- $\backslash theta\; =\; \backslash tfrac\{1\}\{2\}\; \backslash left(\backslash omega\_f\; +\; \backslash omega\_i\backslash right)\; t$

## Dynamics

### Moment of inertia

The moment of inertia of an object, symbolized by **I**, is a measure of the object's resistance to changes to its rotation. The moment of inertia is measured in kilogram metre² (kg m²). It depends on the object's mass: increasing the mass of an object increases the moment of inertia. It also depends on the distribution of the mass: distributing the mass further from the centre of rotation increases the moment of inertia by a greater degree. For a single particle of mass $m$ a distance $r$ from the axis of rotation, the moment of inertia is given by

- $I\; =\; mr^2.$

### Torque

Torque **τ** is the twisting effect of a force **F** applied to a rotating object which is at position **r** from its axis of rotation. Mathematically,

- $\backslash boldsymbol\{\backslash tau\}\; =\; \backslash mathbf\{r\}\; \backslash times\; \backslash mathbf\{F\},$

where × denotes the cross product. A net torque acting upon an object will produce an angular acceleration of the object according to

- $\backslash boldsymbol\{\backslash tau\}\; =\; I\backslash boldsymbol\{\backslash alpha\},$

just as **F** = *m***a** in linear dynamics.

The work done by a torque acting on an object equals the magnitude of the torque times the angle through which the torque is applied:

- $W\; =\; T\backslash theta.\; \backslash !$

The power of a torque is equal to the work done by the torque per unit time, hence:

- $P\; =\; T\backslash omega.\; \backslash !$

### Angular Momentum

The angular momentum **L** is a measure of the difficulty of bringing a rotating object to rest. It is given by

- $\backslash mathbf\{L\}\; =\; \backslash mathbf\{r\}\; \backslash times\; \backslash mathbf\{p\}.$

Angular momentum is related to angular velocity by

- $\backslash mathbf\{L\}=I\backslash boldsymbol\{\backslash omega\},$

just as **p** = *m***v** in linear dynamics.

The equivalent of liner momentum in rotational motion is angular momentum. The grater the angular momentum of the spinning object such as a top, the greater its tendency to continue to spin.

The Angular Momentum of a rotating body is proportional to its mass and to how rapidly it is turning. In addition the angular momentum depends on how the mass is distributed relative to the axis of rotation: the further away the mass is located from the axis of rotation, the greater the angular momentum . A flat disk such as a record turntable has more angular momentum than a tall cylinder of the same mass and velocity of rotation.

Like linear momentum, angular momentum is vector quantity, and its conservation implies that the direction of the spin axis tends to remain unchanged. For this reason the spinning top remains upright whereas a stationary one falls over immediately.

The moment of momentum equation can be used to relating the resultant force on a particle about a point a, fixed in an inertial reference equals the time rate of change of the moment about a of the linear momentum of the particle relative to the inertial reference. (M=Ḣ)

Torque and angular momentum are related according to

- $\backslash boldsymbol\{\backslash tau\}\; =\; \backslash frac\{d\backslash mathbf\{L\}\}\{dt\},$

just as **F** = *d***p**/*dt* in linear dynamics. In the absence of an external torque, the angular momentum of a body remains constant. The conservation of angular momentum is notably demonstrated in figure skating: when pulling the arms closer to the body during a spin, the moment of inertia is decreased, and so the angular velocity is increased.

### Kinetic energy

The kinetic energy *K*_{rot} due to the rotation of the body is given by

- $K\_\{\backslash mathrm\{rot\}\}\; =\; \backslash tfrac\{1\}\{2\}I\backslash omega^2,$

just as *K*_{trans} = ^{1}⁄_{2}*mv*^{2} in linear dynamics.

## Vector expression

**
The above development is a special case of general rotational motion. In the general case, angular displacement, angular velocity, angular acceleration and torque are considered to be vectors.
**

An angular displacement is considered to be a vector, pointing along the axis, of magnitude equal to that of $\backslash Delta\; \backslash theta$. A right-hand rule is used to find which way it points along the axis; if the fingers of the right hand are curled to point in the way that the object has rotated, then the thumb of the right hand points in the direction of the vector.

The angular velocity vector also points along the axis of rotation in the same way as the angular displacements it causes. If a disk spins counterclockwise as seen from above, its angular velocity vector points upwards. Similarly, the angular acceleration vector points along the axis of rotation in the same direction that the angular velocity would point if the angular acceleration were maintained for a long time.

The torque vector points along the axis around which the torque tends to cause rotation. To maintain rotation around a fixed axis, the total torque vector has to be along the axis, so that it only changes the magnitude and not the direction of the angular velocity vector. In the case of a hinge, only the component of the torque vector along the axis has effect on the rotation, other forces and torques are compensated by the structure.

## Examples and applications

### Constant angular speed

The simplest case of rotation around a fixed axis is that of constant angular speed. Then the total torque is zero. For the example of the Earth rotating around its axis, there is very little friction. For a fan, the motor applies a torque to compensate for friction. The angle of rotation is a linear function of time, which modulo 360° is a periodic function.

An example of this is the two-body problem with circular orbits.

### Centripetal force

**
Internal tensile stress provides the centripetal force that keeps a spinning object together. A rigid body model neglects the accompanying strain. If the body is not rigid this strain will cause it to change shape. This is expressed as the object changing shape due to the "centrifugal force".
**

Celestial bodies rotating about each other often have elliptic orbits. The special case of circular orbits is an example of a rotation around a fixed axis: this axis is the line through the center of mass perpendicular to the plane of motion. The centripetal force is provided by gravity, see also two-body problem. This usually also applies for a spinning celestial body, so it need not be solid to keep together, unless the angular speed is too high in relation to its density. (It will, however, tend to become oblate.) For example, a spinning celestial body of water must take at least 3 hours and 18 minutes to rotate, regardless of size, or the water will separate**. If the density of the fluid is higher the time can be less. See orbital period.
**

## See also

- Artificial gravity by rotation
- Axle
- Carousel, Ferris wheel
- Centrifugal force
- Centrifuge
- Centripetal force
- Circular motion
- Coriolis effect
- Fictitious force
- Flywheel
- Gyration
- Linear-rotational analogs
- Revolutions per minute
- Revolving door
- Rigid body angular momentum
- Rotational speed
- Rotational symmetry
- Spin

## References

## Further reading

Concepts of Physics Volume 1, 1st edition Seventh reprint by Harish Chandra Verma ISBN 81-7709-187-5cs:Osa sl:Os vrtenja