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Titanic: Adventure Out of Time

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Titanic: Adventure Out of Time

Titanic: Adventure Out of Time


Developer(s) Cyberflix
Publisher(s)
Platform(s) Windows, Macintosh
Release date(s)
Genre(s) Historical Adventure game
Mode(s) Single-player

Titanic: Adventure Out of Time is a computer game developed by Cyberflix. It was published in the United States and Europe by GTE Entertainment and Europress respectively, and released on November 12, 1996. The game is a point-and-click adventure game which sees the player traveling around a virtual representation of the RMS Titanic. The game was created as a sequel to Dust: A Tale of the Wired West and was originally released in English, French, and German with later versions in Dutch, Russian, Polish and Korean. Due to mention in the game of Adolf Hitler (specifically "The Courtyard of the Old Residency in Munich"), the German version of the game omitted certain references to Nazism in conformant with Germany's censorship laws.

Titanic: Adventure Out of Time comes in three versions: a PC, Macintosh, or hybrid version that works on both the Windows and Mac. Version 1.0 of the game is an upgrade of the game from GTE Entertainment to just Cyberflix and is a stability upgrade first released in 1997. It comes in either a threefold CD jacket or a jewel case version. The French and German version of the game comes in two paper sleeves. The Mac and Windows versions were released first, produced by Cyberflix and distributed by GTE Entertainment in 1996. Hybrid versions of the game, which are compatible with both the Mac and Windows operating systems, were distributed and produced by Cyberflix after GTE Entertainment went out of business in 1997. Later versions were distributed by Hammerhead Entertainment, who took over production after Cyberflix also went out of business in 1998.

Characters in Titanic: Adventure Out of Time were rendered by way of photographs of actors given limited animation in sync with dialogue, often from different voice actors. The soundtrack features Chopin's Prelude Op. 28 No. 7, which is played over the opening scene of the game, with other tracks written by Erik Holt and Scott Scheinbaum.

Summary

The game begins in April 1942 with the main character (whose name is Frank Carlson) being caught in an air raid during the London Blitz of World War II and being sent back in time to 1912 with an opportunity to change history. In 1912, he was a British secret agent on the RMS Titanic, who must retrieve a priceless copy of the Rubáiyát of Omar Khayyám and now has a second chance to complete his mission. The open-ended gameplay allows the player to either follow the storyline by solving puzzles or simply explore the rooms of the ship.

The player's first mission is to locate and retrieve the The Rubáiyát, which is revealed to have been stolen earlier in the year and is now suspected of being in the possession of Zeitel, a German Oberst (Colonel) who is traveling on the Titanic in the manner of inspecting embassies in the United States and Central America. Traveling with the Colonel is his young protegé, Willi Von Haderlitz. It is revealed that the Colonel has made a deal with an art dealer from London named Sasha Barbicon to exchange The Rubáiyát for an apparently unimportant painting, in which there are hidden war plans stolen from the British government. They each act through an intermediary go-between, a Serbian stowaway named Vlad Demonic. In addition to The Rubáiyát and the painting, the player learns that Willi is a spy for the Russians and has a notebook with names of top Bolshevik leaders. The notebook must be handed over to the Ochrana so that Communist rebels will be executed, preventing a threat to the Czar. Barbicon is also in possession of a stolen diamond necklace that will finance a Serbian military group called the Black Hand.

During his mission, the agent also becomes involved in certain subplots which do not pertain to the central mission or, in that case, the winning conditions of the game. One important subplot involves meeting the ship’s 'gossip hound', in the form of a wealthy middle-aged spinster named Daisy Cashmore, who hands the player a note to meet with Andrew Conkling, the owner of Conkling Steel. Conkling instructs the player to retrieve a business document that had been stolen by Shailagh Hacker, an Irish maid who had worked at his house in London. Other plots include meeting and helping the Lambeths, a wealthy couple whose marriage has deteriorated, as well as meeting with other passengers including Leyland Trask, a psychic from Boston; Reverend Edgar Troutt, a religious preacher from Sunapee, New Hampshire who is returning from an African mission in Nyasaland; and Max Seidelmann, an American freelance businessman from Philadelphia, who provides a back story and insight of varying value. Assisting the player from time to time is fellow agent Penny Pringle.

The number of objects the player retrieves before escaping the ship affects the final cut scene and how history is played out. If the player manages to retrieve all four objects, history is altered with World War I, the Russian Revolution, and World War II never occurring — without The Rubáiyát and/or the diamonds, the Black Hand is not financed and their plan to assassinate Archduke Franz Ferdinand of Austria (which would have sparked World War I) fails. The painting Barbicon was going to trade in to Zeitel was actually painted by Adolf Hitler, and its fame after it is recovered from the sinking causes Hitler to become a famous artist, averting World War II (the war plans hidden in it are actually useless, and so whether or not they are found is irrelevant to history). The notebook with the names of the Bolsheviks makes its way to the Czar, and the Russian Revolution never occurs. With the world knowing peace and prosperity, the character retires after a successful career to a world of peace. Depending on which items the player fails to collect, history will change, but certain wars or revolutions will still occur: alternative endings exist where Germany conquers Russia and the United Kingdom, or the Soviet Union conquers Europe, to name two.

Game Progression

The game employs several "triggers" which advance the storyline and allow the player to move closer to the point where the Titanic impacts an iceberg and begins to sink. Prior to striking the iceberg the game is not in real time and only progresses to a later stage once the player meets certain criteria. A trigger is activated by speaking to a certain game character which then places other characters in certain locations or opens up certain rooms to explore. Some rooms are only accessible after completing a puzzle. Many secondary characters will offer advice or tell the player certain information, leading to several game sub-plots.

If a player speaks to certain characters before certain actions are performed, the game will advance with a needed task left unfulfilled. For example, if the player speaks to certain characters before searching the ship for a valuable painting, the painting will be removed from its crate in the cargo hold before the player arrives. Failing to meet certain tasks before the game advances will also make the game difficult to win. For example, if an antagonist character obtains two or more of the critical items to win the game, the player will only be able to obtain one of the items thus leaving one of the other items unobtainable to win.

Once the Titanic strikes the iceberg, the game progresses in real time (approximately 15 minutes real time - an hour and a half into the game). The player must race against the clock to speak with certain characters and obtain needed items before the ship sinks. As time progresses characters will begin disappearing as they board lifeboats and escape the sinking ship. An in-game pocket watch alerts to the player to time elapsed as

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